COPPA Compliance for Online Games: The 2026 Rules, Explained

COPPA Compliance for Online Games: The 2026 Rules, Explained

Honesty note: I’m not a lawyer; this is a plain-language reading of the FTC’s COPPA Rule (16 C.F.R. Part 312) as of 2026, aimed at indie game developers. My game (Merge Fish 2048) is casual and all-ages: no accounts, no email, no chat, no third-party data — and this article explains exactly why that design keeps COPPA exposure minimal.

TL;DR

  1. The amended COPPA Rule is now fully enforced (deadline passed April 22, 2026) — the biggest COPPA change since 2013. Compliance isn’t “something to do later”; it’s the current law.
  2. COPPA applies if you’re directed to kids under 13 or have actual knowledge you’re collecting personal info from a child. Casual games with no accounts/chat/email are the lowest-risk category — but portals and ad SDKs change the picture.
  3. The core requirement: verifiable parental consent (VPC) before collecting any personal information from a child under 13. No opt-out, no retroactive notice, no implied consent. And the 2025 amendments add: separate VPC for third-party disclosure (including targeted advertising) — one general consent no longer covers it.
  4. What changed in the amendments (in force): biometric identifiers now count as personal information; third-party disclosures need separate consent; and the FTC explicitly supports age-verification technologies (Feb 2026 policy statement — age-verification-only data collection won’t be prosecuted). Penalties: up to $53,088 per violation (June 2026 figure).

Does COPPA apply to your game?

Two triggers (FTC):

  1. “Directed to children” — the service is aimed at kids under 13 (kid content, cartoons, child-oriented design, etc.). A casual merge game with no child-targeted content/design is generally not directed to children.
  2. “Actual knowledge” — you know (or should know) you’re collecting personal information from a child. If a user tells you they’re 8, COPPA applies to that collection.

The nuance for web games: the game itself may be fine, but what your SDK and ad providers collect (ad IDs, device identifiers for targeting) can be personal information — and if your audience includes under-13s, the operator obligations can attach through the stack. This is why portals like CrazyGames/Poki run their own age-gated SDKs and ad systems (the submission reality).

What “personal information” means (2026)

The Rule’s definition includes: name, contact info, identifiers (persistent device identifiers, IP, cookies used for tracking), screen names, photos/videos containing the child, geolocation, and now (2025 amendments) biometric identifiers. Local-only data (a localStorage save on the player’s own device, never transmitted) is not “collected” in the COPPA sense — that’s a design that minimizes exposure.

If COPPA applies to a collection, before collecting you must:

2025 amendment that matters most: one general consent no longer covers third-party disclosure. Disclosing a child’s personal info to third parties — including for targeted advertising — now requires separate VPC. For an ad-driven web game, that’s the practical crux: targeted ads to under-13 users are effectively off the table without heavy machinery, which is why portals handle it with age gates and their own ad policies.

What the amendments added (2026 in force)

ChangeEffect
Compliance deadline April 22, 2026Rule fully enforced now
Biometric identifiers = personal infoFace/voice data from kids needs VPC
Separate VPC for third-party disclosureOne general consent is no longer enough; targeted ads to kids need dedicated consent
Age-verification safe harbor (FTC Feb 2026 policy statement)Collecting data only to determine age won’t be prosecuted — incentive to gate by age
Penalties up to $53,088/violationNon-compliance is expensive; per-violation math multiplies fast

What a $0-budget casual game should actually do

Honest, practical tiers:

Tier 1 — design it out (cheapest):

Tier 2 — if you add anything that collects:

Tier 3 — if your game is genuinely directed to children:

Pitfalls

  1. “My game is free so COPPA doesn’t apply” — free vs paid is irrelevant; it’s directed-to-children and collection that trigger the Rule.
  2. Ignoring the SDK layer — your ad/analytics SDK collecting device identifiers is collection; the operator duty can run through your stack.
  3. One consent for everything — post-2025, third-party disclosure needs separate VPC; “we asked once” doesn’t cover targeted ads.
  4. Saving personal info locally and calling it safe — local is safer, but anything you transmit (telemetry with IDs, cloud saves with emails) is collection.
  5. No retention plan — holding under-13 data “just in case” violates the data-minimization/retention requirement.

Bottom line

The amended COPPA Rule is fully enforced as of April 22, 2026: verifiable parental consent before any under-13 personal-information collection, separate consent for third-party disclosure, biometrics now included, and penalties up to $53,088 per violation. For a casual, all-ages web game, the practical answer is design it out: no accounts/email/chat, local-only saves, portal SDKs for age gates and ads, and an explicit under-13 policy in your privacy notice. That’s what my game does (privacy policy template) — the cheapest compliance is the compliance you never need to exercise.