Game Icon Size Requirements 2026: Every Platform in One Table

Game Icon Size Requirements 2026: Every Platform in One Table

Honesty note: this table is compiled from official platform docs (2026) — CrazyGames’ own requirements page, itch.io’s publishing guide, Google Play Console specs, and Steamworks docs. When you ship a game, this is the reference I’d want: every size, in one place, with the design rules that prevent rejection.

TL;DR

  1. Platforms don’t share sizes. Your “one cover” doesn’t exist — CrazyGames wants 16:9 + portrait + square; itch.io wants 630×500; Google Play and Steam want their own capsules. Budget for a size set, not a single image.
  2. CrazyGames (web portals) is the priority for HTML5 games: Landscape 1920×1080, Portrait 800×1200 (2:3), Square 800×800 — three mandatory covers with consistent visuals so the game is recognizable everywhere.
  3. Big platforms mask your corners themselves. Google Play rounds corners and circular-masks your icon automatically — a pre-rounded icon comes out double-cropped. Ship full squares.
  4. Design with a safe zone and readable logo. Small capsules (Steam 462×174, itch cover at minimum 315×250) crop hard; keep logos and key art inside the safe area or your game becomes unrecognizable at listing size.

The master table (2026, official docs)

PlatformAssetSize (px)Format / notes
CrazyGamesCover — Landscape1920×108016:9, mandatory
CrazyGamesCover — Portrait800×12002:3, mandatory
CrazyGamesCover — Square800×8001:1, mandatory
itch.ioCover image630×500 (min 315×250)Shown in browse/search; the “first impression”
itch.ioBanner≥930 wide<400 KB recommended
Google PlayApp icon512×51232-bit PNG w/ alpha, ≤1024 KB, full square (they mask it)
Google PlayFeature graphic1024×500No alpha; required to publish
SteamHeader capsule920×430Required
SteamMain capsule616×353Required
SteamSmall capsule462×174Logo must stay readable at this size
SteamLibrary hero1438×810Optional page background

Sources: CrazyGames requirements, itch.io publishing guide, Google Play Console specs, Steamworks docs.

Design rules that prevent rejection

  1. One visual language across all sizes. Platforms explicitly ask for consistency — the game must be recognizable from a 462px Steam capsule to an 800×800 square. Use the same logo, palette, and hero art everywhere.
  2. Safe zone of ~10-15% on every edge. Portals crop for thumbnails, Steam crops capsules to fit placements, Google Play masks icons. Keep key art and text inside.
  3. Full squares for Google Play. They apply rounding and masking themselves; a pre-rounded icon gets double-cropped. Ship a full square 512×512.
  4. Logo readable at the smallest size. If the logo doesn’t read at 462×174 (Steam small capsule) or 315×250 (itch min), it’s too small — design for the smallest, not the largest.
  5. No badges/text overlays on icons. Google Play bans badges and marketing text on icons; Steam restricts review-score/marketing copy on capsules — both are common rejection reasons.
  6. Generate the set from one master. Design a 1920×1080 landscape master, then derive every other size from it (with safe-zone care) — hand-designing six sizes separately guarantees inconsistency. My asset pipeline philosophy applies here too (pipeline).

What this means for an HTML5 game

For web-portal games, CrazyGames’ three covers are the mandatory baseline (landscape + portrait + square), and the portal submission checklist (here) pairs them with the technical gates. itch.io’s 630×500 cover and banner are what your marketing page shows (marketing guide). Google Play/Steam sizes only matter if you compile to mobile/desktop later — but designing from a 16:9 master now means the set is derivable then, not a redesign.

Pitfalls

  1. One cover, every platform — rejected or cropped; platforms don’t share sizes.
  2. Pre-rounded icons — double-cropped by Google Play’s masking. Ship squares.
  3. Text at the edges — the most common crop casualty; safe-zone everything.
  4. Ignoring consistency — a portrait cover that doesn’t match the landscape cover fails “recognizable” and gets flagged.
  5. Designing each size by hand — drift guaranteed; derive from one master.

Bottom line

2026 icon requirements are a set, not a single image: CrazyGames 1920×1080 + 800×1200 + 800×800, itch.io 630×500, Google Play 512×512 square + 1024×500, Steam’s capsule family. The rules that save you: one master design derived into all sizes, safe zones on every edge, full squares for Play, and a logo that reads at the smallest capsule. Nail the set once and every listing looks intentional instead of cropped.