Game Icon Size Requirements 2026: Every Platform in One Table
Game Icon Size Requirements 2026: Every Platform in One Table
Honesty note: this table is compiled from official platform docs (2026) — CrazyGames’ own requirements page, itch.io’s publishing guide, Google Play Console specs, and Steamworks docs. When you ship a game, this is the reference I’d want: every size, in one place, with the design rules that prevent rejection.
TL;DR
- Platforms don’t share sizes. Your “one cover” doesn’t exist — CrazyGames wants 16:9 + portrait + square; itch.io wants 630×500; Google Play and Steam want their own capsules. Budget for a size set, not a single image.
- CrazyGames (web portals) is the priority for HTML5 games: Landscape 1920×1080, Portrait 800×1200 (2:3), Square 800×800 — three mandatory covers with consistent visuals so the game is recognizable everywhere.
- Big platforms mask your corners themselves. Google Play rounds corners and circular-masks your icon automatically — a pre-rounded icon comes out double-cropped. Ship full squares.
- Design with a safe zone and readable logo. Small capsules (Steam 462×174, itch cover at minimum 315×250) crop hard; keep logos and key art inside the safe area or your game becomes unrecognizable at listing size.
The master table (2026, official docs)
| Platform | Asset | Size (px) | Format / notes |
|---|---|---|---|
| CrazyGames | Cover — Landscape | 1920×1080 | 16:9, mandatory |
| CrazyGames | Cover — Portrait | 800×1200 | 2:3, mandatory |
| CrazyGames | Cover — Square | 800×800 | 1:1, mandatory |
| itch.io | Cover image | 630×500 (min 315×250) | Shown in browse/search; the “first impression” |
| itch.io | Banner | ≥930 wide | <400 KB recommended |
| Google Play | App icon | 512×512 | 32-bit PNG w/ alpha, ≤1024 KB, full square (they mask it) |
| Google Play | Feature graphic | 1024×500 | No alpha; required to publish |
| Steam | Header capsule | 920×430 | Required |
| Steam | Main capsule | 616×353 | Required |
| Steam | Small capsule | 462×174 | Logo must stay readable at this size |
| Steam | Library hero | 1438×810 | Optional page background |
Sources: CrazyGames requirements, itch.io publishing guide, Google Play Console specs, Steamworks docs.
Design rules that prevent rejection
- One visual language across all sizes. Platforms explicitly ask for consistency — the game must be recognizable from a 462px Steam capsule to an 800×800 square. Use the same logo, palette, and hero art everywhere.
- Safe zone of ~10-15% on every edge. Portals crop for thumbnails, Steam crops capsules to fit placements, Google Play masks icons. Keep key art and text inside.
- Full squares for Google Play. They apply rounding and masking themselves; a pre-rounded icon gets double-cropped. Ship a full square 512×512.
- Logo readable at the smallest size. If the logo doesn’t read at 462×174 (Steam small capsule) or 315×250 (itch min), it’s too small — design for the smallest, not the largest.
- No badges/text overlays on icons. Google Play bans badges and marketing text on icons; Steam restricts review-score/marketing copy on capsules — both are common rejection reasons.
- Generate the set from one master. Design a 1920×1080 landscape master, then derive every other size from it (with safe-zone care) — hand-designing six sizes separately guarantees inconsistency. My asset pipeline philosophy applies here too (pipeline).
What this means for an HTML5 game
For web-portal games, CrazyGames’ three covers are the mandatory baseline (landscape + portrait + square), and the portal submission checklist (here) pairs them with the technical gates. itch.io’s 630×500 cover and banner are what your marketing page shows (marketing guide). Google Play/Steam sizes only matter if you compile to mobile/desktop later — but designing from a 16:9 master now means the set is derivable then, not a redesign.
Pitfalls
- One cover, every platform — rejected or cropped; platforms don’t share sizes.
- Pre-rounded icons — double-cropped by Google Play’s masking. Ship squares.
- Text at the edges — the most common crop casualty; safe-zone everything.
- Ignoring consistency — a portrait cover that doesn’t match the landscape cover fails “recognizable” and gets flagged.
- Designing each size by hand — drift guaranteed; derive from one master.
Bottom line
2026 icon requirements are a set, not a single image: CrazyGames 1920×1080 + 800×1200 + 800×800, itch.io 630×500, Google Play 512×512 square + 1024×500, Steam’s capsule family. The rules that save you: one master design derived into all sizes, safe zones on every edge, full squares for Play, and a logo that reads at the smallest capsule. Nail the set once and every listing looks intentional instead of cropped.